| When you're in a dungeon region/zone, your character is only visible when you're above a valid location. Since dungeons are like pipes in space, if you're not above a pipe, all you see is a black screen. So, just like every other map, I start out by grabbing the zone jumppoints from the game data and make a .map file that the editor can read. These are the "exit" points from the dungeon, but they make a great place to start mapping because it usually defines some "valid" /loc. Well, in this case no! ... gogo early beta! (1.86b) | ![]() |
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